omarchy themes

color palette

background #12100C
foreground #F0E8D0
accent #E85800

preview

~/half-life-caged
┌──────────────────────Hardware──────────────────────┐
 PC: omarchy-host
│ ├: x86_64 (8 cores) @ 4.00 GHz
│ ├: Integrated Graphics
│ ├󱄄: 1920x1080 @ 60 Hz
│ ├󰋊: 120 / 500 GiB (24%)
│ ├: 8 / 16 GiB (50%)
└ └󰓡 : 0 / 4 GiB (0%)
└────────────────────────────────────────────────────┘
┌──────────────────────Software──────────────────────┐
 OS: Omarchy 3.6.0
│ ├󰘬: master
│ ├󰔫: stable
│ ├: linux-arch
│ ├: Hyprland (Wayland)
│ ├: ghostty
│ ├󰏖: 1024 (pacman)
│ ├󰸌: C.A.G.E.D. ●●●●●●●●
└ └: JetBrainsMono Nerd Font (9pt)
└────────────────────────────────────────────────────┘
┌─────────────────Age / Uptime / Update───────────────┐
󱦟 OS Age: 0 days
󱫐 Uptime: 2 hours, 13 mins
 Update: Today
└────────────────────────────────────────────────────┘
user@omarchy:~ $

readme

C.A.G.E.D. — Omarchy theme

Remember that short and sweet Half-Life 1 mod exclusively featuring combat against the marines? Sadly the prison's automated audio system couldn't jack into Hypr — oh well. The desktop still woke up in prison amber instead of facility blue: Lazerhawk on the speakers, Hypr borders running a 45° amber → warning-yellow gradient (same dual-accent trick as Asphalt, HEV, Galuga, CS, Cyber Shadow, Doom 2016, Eternal, KI, Rising, Stanley, SF6, T2D & USFIV). Assignment: CELL E3. Name: <UNKNOWN>. Violation: still pending.

Prison-escape theme for Omarchy. Inspired by the look of Half-Life: C.A.G.E.D. — not affiliated with Future Games Select, Cayle George, or Valve (see Credits below).

No Omarchy / Windows / other-desktop C.A.G.E.D. pack turned up. Closest Half-Life desktop hits are generic HL themes (Internet Archive Win9x packs, DeviantArt HL2 Rainmeter) — wrong game, logo-heavy, not port-worthy. Built from Steam store / library art and HUD-less in-mod screenshots the same way as Asphalt Legends, HEV Suit, Operation Galuga, Counter-Strike, Cyber Shadow, Doom 2016, Doom Eternal, Killer Instinct, Metal Gear Rising, Stanley Parable, Street Fighter 6, Terminator 2D: NO FATE, and Ultra Street Fighter IV.

Adjacent, different wing of the same building: HEV Suit is Black Mesa hazard-orange + blueprint cyan. This pack is the prison — amber CRT glow, rust concrete, Judgment-Bot red. Same universe, different sentence.

Half-Life: C.A.G.E.D. wordmark used for unlock / README

Desktop preview

Unlock / Plymouth preview

Install

omarchy theme install https://github.com/AlxWolfenstein97/omarchy-half-life-caged-theme.git
# optional — About + screensaver ASCII for this theme (skippable; see Branding)
cp ~/.config/omarchy/themes/half-life-caged/about.txt ~/.config/omarchy/branding/about.txt
cp ~/.config/omarchy/themes/half-life-caged/screensaver.txt ~/.config/omarchy/branding/screensaver.txt

That clones and applies the theme (omarchy-theme-set runs inside theme install). Do not follow with another omarchy theme set — a second set skips the first wallpaper and just wastes a switch.

Or clone into place (then you do need an explicit set):

git clone https://github.com/AlxWolfenstein97/omarchy-half-life-caged-theme.git ~/.config/omarchy/themes/half-life-caged
omarchy theme set "Half-Life Caged"
# optional branding — same as above
cp ~/.config/omarchy/themes/half-life-caged/about.txt ~/.config/omarchy/branding/about.txt
cp ~/.config/omarchy/themes/half-life-caged/screensaver.txt ~/.config/omarchy/branding/screensaver.txt

Already installed and just switching back later:

omarchy theme set "Half-Life Caged"
# optional — re-apply this theme’s About / screensaver marks
cp ~/.config/omarchy/themes/half-life-caged/about.txt ~/.config/omarchy/branding/about.txt
cp ~/.config/omarchy/themes/half-life-caged/screensaver.txt ~/.config/omarchy/branding/screensaver.txt

Cycle wallpapers with omarchy theme bg next.

What’s in the pack

AssetRole
colors.tomlPalette (the real theme)
backgrounds/HUD-less / logo-free wallpapers
unlock.png / preview-unlock.pngPlymouth unlock + picker mockup
preview.pngTheme switcher preview
icon.txt / logo.txt (+ about.txt / screensaver.txt)About & screensaver ASCII branding
icon.png / logo.pngSame marks as images (README + optional “Set From Image”)

Branding (About / screensaver)

Optional. Omarchy’s About screen and screensaver read from ~/.config/omarchy/branding/. Shipping per-theme .txt marks isn’t original — other Omarchy 3.x themes did it — but it’s the fast path if you want this pack’s wordmark on idle and on About without hunting files.

Prefer the .txt files and the cp lines in Install. That’s what you’re meant to see. Editing the text also works (Style → About / Screensaver → Edit Text).

Skip the cp if you already have custom logos / screensaver art you care about — or back those up first. The branding slot is really meant for your marks (put personal art somewhere easy to reach). The Style file picker works, but drilling into ~/.config/omarchy/themes/... is slow busywork for something optional. Don’t feel obliged to bring mine.

The .png versions are here for the README and for a quick Style → Set From Image try. In my experience Omarchy’s image→ASCII path is a bit thinicky on color and boxing, so don’t expect magic from the PNGs — the hand text is the good path.

Screensaver / logo ASCII is a dense CAGED wordmark plus the menu’s terminal status panel (no empty lines). About / icon is a tropical cell-door badge (twin palms over barred door + lock plate — no λ / crowbar; this prison doesn’t hand you one).

Unlock

Style → Unlock → pick this theme (unlock.png / preview-unlock.png).

Extend further with plugins

This repo is palette + assets on purpose. Omarchy already colour-coordinates the shell, terminals, and editor from colors.toml. The plugins below push that idea as far as it can reasonably go — optional extenders, not required theme baggage. Themes keep working without them; authors can stick to the snappier stock pipeline if they prefer.

They do not depend on each other. Pick what you want; run the whole inch-a-lada if you want the desktop to feel like yours.

The big sweep

PluginWhat it themes
ChromaGTK3 / GTK4 / libadwaita + Qt
OmaOBSOBS Studio (real Yami Omarchy.ovt)
OmaCursorPointer / Adwaita XCursor recolor (+ optional SDDM)
OmaHudMangoHud colours only — live in-game retint
OmaBootLimine boot menu colours
OmaVTVirtual console / TTY palette
OmaTTYConsole font (Terminus-first, accessibility)

Boom-in — one paste. --enable --yes skips the per-plugin clone/enable prompts; arm-all then arms deps + Style/theme-set + root/SDDM/DRM (no Y/n). Omit any plugin add line you do not want; arm-all only touches what is installed. Sudo may ask once — that is the boom, not a menu.

omarchy plugin add https://github.com/AlxWolfenstein97/chroma.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omaobs.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omacursor.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omahud.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omaboot.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omavt.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omatty.git --enable --yes
~/.config/omarchy/plugins/io.github.alxwolfenstein97.chroma/tools/arm-all-family.sh

Boom-out — one paste. Teardown + ledger pkg drop + plugin remove. Ledger drops only what we recorded pulling; may fail and stay if something else still needs the package (e.g. Goverlay after Pillow) — fine. Loud boom-in after this is enough — no tombstone purge needed (optional OCD flag lives on the plugin READMEs).

~/.config/omarchy/plugins/io.github.alxwolfenstein97.chroma/tools/wipe-all-family.sh

Piece-meal (not boom): one plugin’s Workshop paste — plugin add + interactive install.sh (asks [Y/n]) — lives on that plugin’s GitHub README. Single-plugin full wipe: …//uninstall.sh --yes.

Already solved elsewhere (gladly)

  • Omacord — Vesktop / Vencord Discord follows Omarchy themes live:
    omarchy plugin add https://github.com/ASwenia/omacord --enable

Agent / desktop bridge

  • OMCP — MCP desktop bridge:
    omarchy plugin add https://github.com/btsouth/omarchy-omcp --enable

Browse more on the Omarchy Plugins site.

Taste

Colours and contrast are tuned for what I like to look at. If they feel loud or wrong for you, fork and retune colors.toml without guilt.

Credits / legal-ish

  • Visual inspiration and reference art from Future Games Select / Cayle George’s Half-Life: C.A.G.E.D. branding and marketing (Steam library logo / hero, official key art, HUD-less Steam store screenshots). Soundtrack credit to Garrett “Lazerhawk” Hays. Not affiliated with, endorsed by, or sponsored by Future Games Select, Cayle George, Valve, or Lazerhawk. Just public pixels arranged into an Omarchy theme — no money, no official product.
  • Steam store shots used for holding cell, flooded corridor, Global Control, sewage pump, Cell Block D/E, D Block North, thermonuclear countermeasures, north dock, and Judgment-Bot 9000 were checked for HUD and title overlays before shipping — logo-bearing menu composites / combat HUD frames were dropped on purpose.
  • If Future Games Select, Cayle George, or Valve hates this existing, they can say so and I’ll deal with the repo accordingly.

License

Do whatever you want with this theme pack unless Future Games Select, Cayle George, Valve Corporation (or the law) says otherwise. Fork it, recolor it, ship it in a rice. No warranty — it’s wallpaper and hex codes.