omarchy themes

color palette

background #1A0808
foreground #F5E8E0
accent #FE0000

preview

~/doom-eternal
┌──────────────────────Hardware──────────────────────┐
 PC: omarchy-host
│ ├: x86_64 (8 cores) @ 4.00 GHz
│ ├: Integrated Graphics
│ ├󱄄: 1920x1080 @ 60 Hz
│ ├󰋊: 120 / 500 GiB (24%)
│ ├: 8 / 16 GiB (50%)
└ └󰓡 : 0 / 4 GiB (0%)
└────────────────────────────────────────────────────┘
┌──────────────────────Software──────────────────────┐
 OS: Omarchy 3.6.0
│ ├󰘬: master
│ ├󰔫: stable
│ ├: linux-arch
│ ├: Hyprland (Wayland)
│ ├: ghostty
│ ├󰏖: 1024 (pacman)
│ ├󰸌: Doom Eternal ●●●●●●●●
└ └: JetBrainsMono Nerd Font (9pt)
└────────────────────────────────────────────────────┘
┌─────────────────Age / Uptime / Update───────────────┐
󱦟 OS Age: 0 days
󱫐 Uptime: 2 hours, 13 mins
 Update: Today
└────────────────────────────────────────────────────┘
user@omarchy:~ $

readme

Doom Eternal — Omarchy theme

Rip and Tear, until it is DONE! Mick Gordon's Metal Choir has yet to reach our hypr systems, cliamp some more. What if your desktop matched Eternal’s blood red → hellfire orange instead of 2016’s praetor green dual-accent? Same Hyprland border trick as Asphalt, HEV, Galuga, CS, Cyber Shadow, Doom 2016, Caged, KI, Rising, Stanley, SF6, T2D & USFIV — warmer void, louder crimson. Pure #FE0000 stays on accent (Limine / borders); the ANSI row is pastelized so OmaVT / getty actually pops — different slots, not a plugin bug.

Slayer theme for Omarchy. Inspired by the look of DOOM Eternal — not affiliated with id Software or Bethesda Softworks (see Credits below).

No Omarchy “DOOM Eternal” pack turned up. The closest hit was AX200M/omarchy-doom-theme — that’s MF DOOM (the rapper), not the game. Palette cues borrowed from Jacob Westall’s COSMIC Rip And Tear Dark (accent / bg_color blood tint). Windows ExpoThemes wallpaper packs exist, but they’re logo-heavy and don’t port cleanly. Built from Steam store / library art and Wallhaven key art the same way as Asphalt Legends, HEV Suit, Operation Galuga, Counter-Strike, Cyber Shadow, Doom 2016, Half-Life Caged, Killer Instinct, Metal Gear Rising, Stanley Parable, Street Fighter 6, Terminator 2D: NO FATE, and Ultra Street Fighter IV.

DOOM Eternal wordmark used for unlock / README

Desktop preview

Unlock / Plymouth preview

Install

omarchy theme install https://github.com/AlxWolfenstein97/omarchy-doom-eternal-theme.git
# optional — About + screensaver ASCII for this theme (skippable; see Branding)
cp ~/.config/omarchy/themes/doom-eternal/about.txt ~/.config/omarchy/branding/about.txt
cp ~/.config/omarchy/themes/doom-eternal/screensaver.txt ~/.config/omarchy/branding/screensaver.txt

That clones and applies the theme (omarchy-theme-set runs inside theme install). Do not follow with another omarchy theme set — a second set skips the first wallpaper and just wastes a switch.

Or clone into place (then you do need an explicit set):

git clone https://github.com/AlxWolfenstein97/omarchy-doom-eternal-theme.git ~/.config/omarchy/themes/doom-eternal
omarchy theme set "Doom Eternal"
# optional branding — same as above
cp ~/.config/omarchy/themes/doom-eternal/about.txt ~/.config/omarchy/branding/about.txt
cp ~/.config/omarchy/themes/doom-eternal/screensaver.txt ~/.config/omarchy/branding/screensaver.txt

Already installed and just switching back later:

omarchy theme set "Doom Eternal"
# optional — re-apply this theme’s About / screensaver marks
cp ~/.config/omarchy/themes/doom-eternal/about.txt ~/.config/omarchy/branding/about.txt
cp ~/.config/omarchy/themes/doom-eternal/screensaver.txt ~/.config/omarchy/branding/screensaver.txt

Cycle wallpapers with omarchy theme bg next.

What’s in the pack

AssetRole
colors.tomlPalette (the real theme)
backgrounds/HUD-less / logo-free wallpapers
unlock.png / preview-unlock.pngPlymouth unlock + picker mockup
preview.pngTheme switcher preview
icon.txt / logo.txt (+ about.txt / screensaver.txt)About & screensaver ASCII branding
icon.png / logo.pngSame marks as images (README + optional “Set From Image”)

Branding (About / screensaver)

Optional. Omarchy’s About screen and screensaver read from ~/.config/omarchy/branding/. Shipping per-theme .txt marks isn’t original — other Omarchy 3.x themes did it — but it’s the fast path if you want this pack’s wordmark on idle and on About without hunting files.

Prefer the .txt files and the cp lines in Install. That’s what you’re meant to see. Editing the text also works (Style → About / Screensaver → Edit Text).

Skip the cp if you already have custom logos / screensaver art you care about — or back those up first. The branding slot is really meant for your marks (put personal art somewhere easy to reach). The Style file picker works, but drilling into ~/.config/omarchy/themes/... is slow busywork for something optional. Don’t feel obliged to bring mine.

The .png versions are here for the README and for a quick Style → Set From Image try. In my experience Omarchy’s image→ASCII path is a bit thinicky on color and boxing, so don’t expect magic from the PNGs — the hand text is the good path.

Screensaver / logo ASCII has no empty lines (dense pack: 2016-style sawtooth DOOM wordmark + the Eternal red ETERNAL plaque underneath). About / icon is a Mark of the Slayer silhouette.

Unlock

Style → Unlock → pick this theme (unlock.png / preview-unlock.png).

Extend further with plugins

This repo is palette + assets on purpose. Omarchy already colour-coordinates the shell, terminals, and editor from colors.toml. The plugins below push that idea as far as it can reasonably go — optional extenders, not required theme baggage. Themes keep working without them; authors can stick to the snappier stock pipeline if they prefer.

They do not depend on each other. Pick what you want; run the whole inch-a-lada if you want the desktop to feel like yours.

The big sweep

PluginWhat it themes
ChromaGTK3 / GTK4 / libadwaita + Qt
OmaOBSOBS Studio (real Yami Omarchy.ovt)
OmaCursorPointer / Adwaita XCursor recolor (+ optional SDDM)
OmaHudMangoHud colours only — live in-game retint
OmaBootLimine boot menu colours
OmaVTVirtual console / TTY palette
OmaTTYConsole font (Terminus-first, accessibility)

Boom-in — one paste. --enable --yes skips the per-plugin clone/enable prompts; arm-all then arms deps + Style/theme-set + root/SDDM/DRM (no Y/n). Omit any plugin add line you do not want; arm-all only touches what is installed. Sudo may ask once — that is the boom, not a menu.

omarchy plugin add https://github.com/AlxWolfenstein97/chroma.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omaobs.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omacursor.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omahud.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omaboot.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omavt.git --enable --yes
omarchy plugin add https://github.com/AlxWolfenstein97/omatty.git --enable --yes
~/.config/omarchy/plugins/io.github.alxwolfenstein97.chroma/tools/arm-all-family.sh

Boom-out — one paste. Teardown + ledger pkg drop + plugin remove. Ledger drops only what we recorded pulling; may fail and stay if something else still needs the package (e.g. Goverlay after Pillow) — fine. Loud boom-in after this is enough — no tombstone purge needed (optional OCD flag lives on the plugin READMEs).

~/.config/omarchy/plugins/io.github.alxwolfenstein97.chroma/tools/wipe-all-family.sh

Piece-meal (not boom): one plugin’s Workshop paste — plugin add + interactive install.sh (asks [Y/n]) — lives on that plugin’s GitHub README. Single-plugin full wipe: …//uninstall.sh --yes.

Already solved elsewhere (gladly)

  • Omacord — Vesktop / Vencord Discord follows Omarchy themes live:
    omarchy plugin add https://github.com/ASwenia/omacord --enable

Agent / desktop bridge

  • OMCP — MCP desktop bridge:
    omarchy plugin add https://github.com/btsouth/omarchy-omcp --enable

Browse more on the Omarchy Plugins site.

Taste

Colours and contrast are tuned for what I like to look at. If they feel loud or wrong for you, fork and retune colors.toml without guilt.

Credits / legal-ish

  • Visual inspiration and reference art from id Software / Bethesda Softworks’ DOOM Eternal branding and marketing (Steam library hero / logo, official key art, HUD-less Steam store screenshots). Not affiliated with, endorsed by, or sponsored by id Software or Bethesda Softworks. Just public pixels arranged into an Omarchy theme — no money, no official product.
  • Colour cues from Jacob Westall’s COSMIC Rip And Tear Dark (pure-red accent + blood-tinted background) — remapped into Omarchy colors.toml, not a port of the .ron.
  • Wallhaven IDs used for key art: 73k5ko (crucible triumph), mdwr99 (Khan Maykr), 5wr1m8 (Marauder axe battle), 3zlo63 (Ancient Gods), zmovwg (Mars core).
  • Steam store shots used for the praetor helm, Hell on Earth city, Mancubus riposte, and plasma corridor were checked for HUD and title overlays before shipping — logo-bearing capsules / Wallhaven logo comps were dropped on purpose.
  • If id or Bethesda hates this existing, they can say so and I’ll deal with the repo accordingly.

License

Do whatever you want with this theme pack unless id Software, Bethesda Softworks (or the law) says otherwise. Fork it, recolor it, ship it in a rice. No warranty — it’s wallpaper and hex codes.